Alignments have always been a headache for me in D&D. However, this method seems to be effective for determining alignment in playing characters. The information from this article exists already, so I am not introducing anything new. The information is in the SRD for D&D 3.5 but I’m just adding some of my thoughts. And since the words associated with each alignment are easily understood, it sometimes helps the players define their characters easily. Alignments have their place in D&D … so let’s find a way to make them useful to advance role-playing.
Remember that in Original 1977 D&D, the first five alignments are the standard alignments for player characters. The three evil alignments along with True Neutral are intended for monsters and villains.
The nine distinct alignments define all the possible combinations of the lawful–chaotic axis with the good–evil axis. Each alignment description below depicts a typical character of…
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A year ago, I posted about the first amazing Steampunk/Star Wars mash-up, Trial of the Mask. Now, sit back and enjoy the sequel!
In the Victorian era, jewellery was worn not just for ornamentation, it was often worn because it meant something to both the wearer and/or the people who saw her wearing the piece. Hands were a popular symbol. They could be clasped in love or friendship, or clasping items with their own symbology. The ring […]
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